29th Annual Standardisation Conference - EURAS 2025, Madrid (España). 18-20 junio 2025
Resumen:
This work presents many gamification strategies such as Escape rooms, board games, online games, scavenger hunts, role-playing games, Augmented Reality, Virtual Reality, etc., as tools that activate personal and group skills, allow students to use their Standardization knowledge in contexts different from the usual ones , learn new aspects, bring participants closer to different realities, and provoke new learning experiences (Martínez, A.; Poyatos, M. and Fernández, M., 2018). All of this is done from an active, participatory, and playful perspective, which allows the acquisition of various competencies.
Resumen divulgativo:
Este trabajo describe algunas actividades de gamificación —como escape rooms, juegos de mesa, realidad aumentada/virtual y juegos de rol— que ya se utilizan para mejorar el aprendizaje en normalización. Estos métodos fomentan una participación activa y lúdica, desarrollando habilidades y facilitando el uso del conocimiento.
Palabras clave: Gamification, standardization, active learning, experiential learning
Fecha de publicación: 18-jun-2025
Cita:
M.A. Sáenz-Nuño, M.V. Montes Gan, O. Martín Carrasquilla, M.R. Salas Labayen, N. Pérez Mallada, "Gamification for Standardization: Interactive Educational Tools for Enhancing Learning Outcomes", presentado en 29th Annual Standardisation Conference - EURAS 2025, Madrid, España, 18-20 junio 2025
IIT-25-202C